So how does that feel, to be in a position of power like that?” The young woman in the frame tossed her head at the invisible interviewer. Artist Carlos Matallana and I were sifting through raw, man-on-the-street footage from the first beta run of his large-scale roleplaying simulation, “The Anger Games.” Continue reading
“This is what this café looks like, at this moment,” said Willy Chyr, a video game developer based out of Hyde Park.
Video games get a rough shake. If they’re not openly denounced as child’s play, few people give the rhetoric of procedure—the idea that “playing” can impart something unique—a second glance. As a visual art installation focused on video game aesthetics, “Bit Wars: Art Tribute to 8bit and 16bit Videogaming” had its work cut out for it from the start. Continue reading
I‘m in a Hyde Park Starbucks, hunched over the laptop of game developer Rob Lockhart, trying hard to read the world as computer code. Continue reading
Whether he’s owning a crowd of wet, drunken rockers or depriving his players of sight, sound, and touch, game designer Eddo Stern brings games into untrodden settings, onto unfrequented media. Continue reading